The Division Is Coming to the Tabletop Gaming World as a Deeply Strategic TTRPG
The gritty universe from Tom Clancy’s The Division is being translated into a dice-based role-playing experience. A collaboration was established to create a tabletop RPG that explores the franchise’s post-pandemic setting. The project has been announced, with a crowdfunding campaign scheduled to launch in April of 2026.
"This endeavor aims to deliver the series' unique suspense, tactical intensity, and iconic world-building to the table, providing fans a new way to experience The Division through immersive storytelling and mission-based gameplay," states an official release.
Initial offerings are set to feature a starter set, essential manuals, a GM screen, figurines, and various deluxe editions.
Exploring The Division's Dystopian World
In this setting, a deadly virus known as Green Poison was released in NYC, sending the nation into turmoil. As the crisis escalates, civil order breaks down and hostile groups rise, turning the urban landscape into a warzone. To restore law and order, the government {activate|deploy] The Division, a secret cell of sleeper agents. That’s where the players enter the story.
Development on the game has been in progress for approximately several years, and it is confirmed to be complete. The forthcoming Kickstarter campaign will function as a preorder system to access a wider market, specifically in North America. Production is slated to begin immediately following the campaign, with shipping expected for later in 2026.
A Streamlined Gameplay Mechanic: The GRIS System
An early look at the system reveals it employs 10-sided dice predominantly through its proprietary GRIS system, promoting a fast-paced and strategic style. Agents leverage skills or traits to assemble small dice pools, typically from one to five d10s.
- Instead of summing the total, players choose a single “resolution die” from the group.
- This die is then compared against a target difficulty.
- Rolling a natural 10 triggers special effects, such as extra damage or enhanced aid.
Combat Emphasize Tactical Placement and Awareness
Battles prioritize positioning and situational awareness, mirroring the source material. Elements like cover, height advantage, or line of sight have a direct impact success chances. This system seems built to reward teamwork and clever tactics over raw numbers.
A Novel Wound System
The way injuries is managed adds a interesting thematic twist. Agents have a injury limit; sustaining too much damage reduces their effectiveness by decreasing the number of d10s.
- At critical condition, an agent collapses, but is not knocked out.
- They may still crawl and take limited actions, emulating the last stand common to video game shooters.
- Any agent knocked down must consult a trauma table, potentially gaining lingering conditions like shock or mobility-impairing wounds.
An Introductory Adventure
A free Quickstart Guide will be released in the near future. It contains a ready-to-play starting adventure called Ashes of Murray Hill. In this scenario, the group spearhead the hunt for a missing medical team and must thwart an assault by the violent Rikers gang, who have seized control of that Manhattan district. Further information and the full range of offerings are expected to be unveiled near the campaign launch.